Update openglexample
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@@ -10,24 +10,33 @@
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#ifndef GL_H
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#define GL_H
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#define GL_GLEXT_PROTOTYPES
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#include <xcb/xcb.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <lvrc.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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typedef struct {
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unsigned int w, h;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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int w, h;
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xcb_connection_t* x_connection;
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int x_screen;
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xcb_window_t x_window;
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EGLDisplay egl_display;
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EGLConfig egl_config;
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EGLContext egl_context;
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EGLSurface egl_surface;
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int is_fullscreen;
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} gl_ctx;
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void ortho(gl_ctx* ctx);
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void perspective(gl_ctx* ctx);
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void init_gl(gl_ctx* ctx, struct lvrcInstance * compositor);
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void draw_cube(void);
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void init_gl(gl_ctx* ctx, int w, int h);
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void draw_cube();
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GLuint compile_shader(const char* vertex, const char* fragment);
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void create_fbo(int eye_width, int eye_height, GLuint* fbo, GLuint* color_tex, GLuint* depth_tex);
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