Update openglexample

This commit is contained in:
2018-09-20 19:57:49 +02:00
parent 5ca8a6311f
commit 2d1c914ca1
6 changed files with 593 additions and 226 deletions

View File

@@ -11,9 +11,14 @@
#include <stdbool.h>
#include <assert.h>
#include <math.h>
#include "gl.h"
#include <stdio.h>
#include <stdlib.h>
#include "gl.h"
#include <lvrc.h>
#include "vr_context.h"
#define OVERSAMPLE_SCALE 2.0
@@ -150,7 +155,19 @@ int main(int argc, char** argv)
struct lvrcInstance * compositor = lvrcCreateInstance(hmd);
gl_ctx gl;
init_gl(&gl, compositor);
init_gl(&gl, hmd_w, hmd_h);
const char* vertex;
ohmd_gets(OHMD_GLSL_DISTORTION_VERT_SRC, &vertex);
const char* fragment;
ohmd_gets(OHMD_GLSL_DISTORTION_FRAG_SRC, &fragment);
GLuint shader = compile_shader(vertex, fragment);
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, "warpTexture"), 0);
glUniform2fv(glGetUniformLocation(shader, "ViewportScale"), 1, viewport_scale);
glUniform3fv(glGetUniformLocation(shader, "aberr"), 1, aberr_scale);
glUseProgram(0);
GLuint list = gen_cubes();
@@ -162,6 +179,32 @@ int main(int argc, char** argv)
GLuint right_color_tex = 0, right_depth_tex = 0, right_fbo = 0;
create_fbo(eye_w, eye_h, &right_fbo, &right_color_tex, &right_depth_tex);
PFNEGLEXPORTDMABUFIMAGEMESAPROC eglExportDMABUFImage = (PFNEGLEXPORTDMABUFIMAGEMESAPROC) eglGetProcAddress("eglExportDMABUFImageMESA");
PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC eglExportDMABUFImageQuery = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) eglGetProcAddress("eglExportDMABUFImageQueryMESA");
#if 1
EGLImage left_image = eglCreateImage(gl.egl_display, gl.egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(left_color_tex), NULL);
dma_texture_params left_texture_params;
left_texture_params.width = eye_w;
left_texture_params.height = eye_h;
eglExportDMABUFImageQuery(gl.egl_display, left_image, &left_texture_params.fourcc, &left_texture_params.numplanes, &left_texture_params.modifiers);
eglExportDMABUFImage(gl.egl_display, left_image, &left_texture_params.fd, &left_texture_params.stride, &left_texture_params.offset);
#endif // 0
#if 1
EGLImage right_image = eglCreateImage(gl.egl_display, gl.egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(right_color_tex), NULL);
dma_texture_params right_texture_params;
right_texture_params.width = eye_w;
right_texture_params.height = eye_h;
eglExportDMABUFImageQuery(gl.egl_display, right_image, &right_texture_params.fourcc, &right_texture_params.numplanes, &right_texture_params.modifiers);
eglExportDMABUFImage(gl.egl_display, right_image, &right_texture_params.fd, &right_texture_params.stride, &right_texture_params.offset);
#endif // 0
extern void init_vr_context(struct lvrcInstance * compositor, dma_texture_params * left_texture_params, dma_texture_params * right_texture_params);
init_vr_context(compositor, &left_texture_params, &right_texture_params);
bool bCompositorInit = lvrcInitFrameResources(compositor);
if (!bCompositorInit)
@@ -172,104 +215,12 @@ int main(int argc, char** argv)
bool done = false;
bool crosshair_overlay = false;
while(!done){
ohmd_ctx_update(ctx);
lvrcBeginFrame(compositor);
#if 0
SDL_Event event;
while(SDL_PollEvent(&event)){
if(event.type == SDL_KEYDOWN){
switch(event.key.keysym.sym){
case SDLK_ESCAPE:
done = true;
break;
case SDLK_F1:
{
gl.is_fullscreen = !gl.is_fullscreen;
SDL_SetWindowFullscreen(gl.window, gl.is_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
}
break;
case SDLK_F2:
{
// reset rotation and position
float zero[] = {0, 0, 0, 1};
ohmd_device_setf(hmd, OHMD_ROTATION_QUAT, zero);
ohmd_device_setf(hmd, OHMD_POSITION_VECTOR, zero);
}
break;
case SDLK_F3:
{
float mat[16];
ohmd_device_getf(hmd, OHMD_LEFT_EYE_GL_PROJECTION_MATRIX, mat);
printf("Projection L: ");
print_matrix(mat);
printf("\n");
ohmd_device_getf(hmd, OHMD_RIGHT_EYE_GL_PROJECTION_MATRIX, mat);
printf("Projection R: ");
print_matrix(mat);
printf("\n");
ohmd_device_getf(hmd, OHMD_LEFT_EYE_GL_MODELVIEW_MATRIX, mat);
printf("View: ");
print_matrix(mat);
printf("\n");
printf("viewport_scale: [%0.4f, %0.4f]\n", viewport_scale[0], viewport_scale[1]);
printf("lens separation: %04f\n", sep);
printf("IPD: %0.4f\n", ipd);
printf("warp_scale: %0.4f\r\n", warp_scale);
printf("distortion coeffs: [%0.4f, %0.4f, %0.4f, %0.4f]\n", distortion_coeffs[0], distortion_coeffs[1], distortion_coeffs[2], distortion_coeffs[3]);
printf("aberration coeffs: [%0.4f, %0.4f, %0.4f]\n", aberr_scale[0], aberr_scale[1], aberr_scale[2]);
printf("left_lens_center: [%0.4f, %0.4f]\n", left_lens_center[0], left_lens_center[1]);
printf("right_lens_center: [%0.4f, %0.4f]\n", right_lens_center[0], right_lens_center[1]);
}
break;
case SDLK_w:
sep += 0.001;
left_lens_center[0] = viewport_scale[0] - sep/2.0f;
right_lens_center[0] = sep/2.0f;
break;
case SDLK_q:
sep -= 0.001;
left_lens_center[0] = viewport_scale[0] - sep/2.0f;
right_lens_center[0] = sep/2.0f;
break;
case SDLK_a:
warp_adj *= 1.0/0.9;
break;
case SDLK_z:
warp_adj *= 0.9;
break;
case SDLK_i:
ipd -= 0.001;
ohmd_device_setf(hmd, OHMD_EYE_IPD, &ipd);
break;
case SDLK_o:
ipd += 0.001;
ohmd_device_setf(hmd, OHMD_EYE_IPD, &ipd);
break;
case SDLK_d:
/* toggle between distorted and undistorted views */
if ((distortion_coeffs[0] != 0.0) ||
(distortion_coeffs[1] != 0.0) ||
(distortion_coeffs[2] != 0.0) ||
(distortion_coeffs[3] != 1.0)) {
distortion_coeffs[0] = 0.0;
distortion_coeffs[1] = 0.0;
distortion_coeffs[2] = 0.0;
distortion_coeffs[3] = 1.0;
} else {
ohmd_device_getf(hmd, OHMD_UNIVERSAL_DISTORTION_K, &(distortion_coeffs[0]));
}
break;
case SDLK_x:
crosshair_overlay = ! crosshair_overlay;
break;
default:
break;
}
}
}
#endif // 0
eglMakeCurrent(gl.egl_display, gl.egl_surface, gl.egl_surface, gl.egl_context);
// Common scene state
glEnable(GL_BLEND);
@@ -286,7 +237,7 @@ int main(int argc, char** argv)
glLoadMatrixf(matrix);
// Draw scene into framebuffer.
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, left_fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, left_fbo);
glViewport(0, 0, eye_w, eye_h);
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
@@ -308,7 +259,7 @@ int main(int argc, char** argv)
glLoadMatrixf(matrix);
// Draw scene into framebuffer.
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, right_fbo);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, right_fbo);
glViewport(0, 0, eye_w, eye_h);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
draw_scene(list);
@@ -320,15 +271,52 @@ int main(int argc, char** argv)
}
// Clean up common draw state
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
glDisable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
// Setup ortho state.
glUseProgram(shader);
glUniform1f(glGetUniformLocation(shader, "WarpScale"), warp_scale*warp_adj);
glUniform4fv(glGetUniformLocation(shader, "HmdWarpParam"), 1, distortion_coeffs);
glViewport(0, 0, hmd_w, hmd_h);
glEnable(GL_TEXTURE_2D);
glColor4d(1, 1, 1, 1);
// Setup simple render state
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
// Draw left eye
lvrcSubmitFrameLeft(compositor, left_color_tex);
glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, left_lens_center);
glBindTexture(GL_TEXTURE_2D, left_color_tex);
glBegin(GL_QUADS);
glTexCoord2d( 0, 0);
glVertex3d( -1, -1, 0);
glTexCoord2d( 1, 0);
glVertex3d( 0, -1, 0);
glTexCoord2d( 1, 1);
glVertex3d( 0, 1, 0);
glTexCoord2d( 0, 1);
glVertex3d( -1, 1, 0);
glEnd();
// Draw right eye
lvrcSubmitFrameRight(compositor, right_color_tex);
glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, right_lens_center);
glBindTexture(GL_TEXTURE_2D, right_color_tex);
glBegin(GL_QUADS);
glTexCoord2d( 0, 0);
glVertex3d( 0, -1, 0);
glTexCoord2d( 1, 0);
glVertex3d( 1, -1, 0);
glTexCoord2d( 1, 1);
glVertex3d( 1, 1, 0);
glTexCoord2d( 0, 1);
glVertex3d( 0, 1, 0);
glEnd();
// Clean up state.
glBindTexture(GL_TEXTURE_2D, 0);
@@ -336,17 +324,18 @@ int main(int argc, char** argv)
glUseProgram(0);
// Da swap-dawup!
eglSwapBuffers(gl.display, gl.surface);
eglSwapBuffers(gl.egl_display, gl.egl_surface);
extern void vr_context_submit_eyes(struct lvrcInstance * compositor);
vr_context_submit_eyes(compositor);
lvrcEndFrame(compositor);
}
lvrcReleaseFrameResources(compositor);
// TODO : destroy OpenGL context here
lvrcReleaseSwapChain(compositor);
lvrcDestroyInstance(compositor);
ohmd_ctx_destroy(ctx);