Update openglexample
This commit is contained in:
@@ -1,13 +1,13 @@
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project (openglexample C)
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set(OpenGL_GL_PREFERENCE GLVND)
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find_package(OpenGL REQUIRED)
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find_package(OpenHMD REQUIRED)
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add_executable(openglexample gl.c gl.h main.c)
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add_executable(openglexample gl.c gl.h main.c vr_context.c vr_context.h)
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target_include_directories(openglexample PRIVATE ${OPENGL_INCLUDE_DIRS})
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target_link_libraries(openglexample PRIVATE ${OPENGL_LIBRARIES})
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target_link_libraries(openglexample PRIVATE m)
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target_link_libraries(openglexample PRIVATE openhmd)
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target_link_libraries(openglexample PRIVATE lvrc)
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target_include_directories(openglexample PRIVATE "/usr/include/drm")
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@@ -10,10 +10,12 @@
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#include "gl.h"
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#include <string.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <assert.h>
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#include <lvrc.h>
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#include <xcb/xcb.h>
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#ifdef __unix
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#include <signal.h>
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@@ -23,125 +25,211 @@
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#define M_PI 3.14159265359
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#endif
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const uint32_t xcb_window_attrib_mask = XCB_CW_EVENT_MASK;
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const uint32_t xcb_window_attrib_list[] = {
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XCB_EVENT_MASK_BUTTON_PRESS,
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XCB_EVENT_MASK_EXPOSURE,
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XCB_EVENT_MASK_KEY_PRESS,
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};
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void init_gl(gl_ctx* ctx, struct lvrcInstance * compositor)
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{
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memset(ctx, 0, sizeof(gl_ctx));
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void CreateWindow(const char *display_name,
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int window_x,
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int window_y,
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int window_width,
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int window_height,
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xcb_connection_t** out_connection,
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int* out_screen,
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xcb_window_t* out_window) {
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bool bSwapChainCreated = lvrcInitSwapChain(compositor);
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xcb_generic_error_t* error;
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if (!bSwapChainCreated)
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{
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fprintf(stderr, "swap chain not created\n");
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//int iscreen;
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xcb_connection_t *connection = xcb_connect(NULL, NULL);
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if (!connection)
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exit(-1);
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if (xcb_connection_has_error(connection))
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exit(-1);
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const xcb_setup_t* setup = xcb_get_setup(connection);
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xcb_screen_t* screen = xcb_setup_roots_iterator(setup).data;
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assert(screen != 0);
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xcb_window_t window = xcb_generate_id(connection);
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if (window <= 0)
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exit(-1);
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xcb_void_cookie_t create_cookie = xcb_create_window_checked(
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connection,
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XCB_COPY_FROM_PARENT, // depth
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window,
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screen->root, // parent window
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window_x,
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window_y,
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window_width,
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window_height,
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0, // border width
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XCB_WINDOW_CLASS_INPUT_OUTPUT, // class
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screen->root_visual, // visual
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xcb_window_attrib_mask,
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xcb_window_attrib_list);
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xcb_void_cookie_t map_cookie = xcb_map_window_checked(connection, window);
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// Check errors.
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error = xcb_request_check(connection, create_cookie);
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if (error)
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exit(-1);
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error = xcb_request_check(connection, map_cookie);
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if (error)
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exit(-1);
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*out_connection = connection;
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*out_window = window;
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}
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static const EGLint attribs[] =
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{
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static const EGLint egl_config_attribs[] = {
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//EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
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//EGL_BUFFER_SIZE, 32,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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//EGL_ALPHA_SIZE, 8,
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//EGL_DEPTH_SIZE, 16,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_ALPHA_SIZE, 8,
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//EGL_DEPTH_SIZE, 24,
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//EGL_STENCIL_SIZE, 8,
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//EGL_SAMPLE_BUFFERS, 0,
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//EGL_SAMPLES, 0,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_NONE
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_NONE,
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};
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static const EGLint context_attributes[] =
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{
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static const EGLint egl_context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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//
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// Get Native Display
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EGLNativeDisplayType nativeDisplay = lvrcSwapChainGetNativeDisplay(compositor);
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static const EGLint egl_surface_attribs[] = {
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EGL_RENDER_BUFFER, EGL_BACK_BUFFER,
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EGL_NONE,
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};
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if (!nativeDisplay)
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void CreateContext(
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EGLint api,
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EGLNativeWindowType native_window,
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EGLDisplay* out_display,
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EGLConfig* out_config,
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EGLContext* out_context,
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EGLSurface* out_window_surface) {
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EGLint ignore;
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EGLBoolean ok;
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ok = eglBindAPI(api);
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if (!ok)
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exit(-1);
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (display == EGL_NO_DISPLAY)
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exit(-1);
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ok = eglInitialize(display, &ignore, &ignore);
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if (!ok)
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exit(-1);
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EGLint configs_size = 256;
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EGLConfig configs [configs_size];
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EGLint num_configs;
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ok = eglChooseConfig(
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display,
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egl_config_attribs,
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configs,
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configs_size, // num requested configs
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&num_configs); // num returned configs
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if (!ok)
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exit(-1);
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if (num_configs == 0)
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exit(-1);
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EGLConfig config = configs[0];
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EGLContext context = eglCreateContext(
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display,
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config,
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EGL_NO_CONTEXT, // can't share between 2 different drivers
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egl_context_attribs);
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if (!context)
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exit(-1);
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EGLSurface surface = eglCreateWindowSurface(
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display,
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config,
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native_window,
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egl_surface_attribs);
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if (!surface)
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exit(-1);
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ok = eglMakeCurrent(display, surface, surface, context);
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if (!ok)
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exit(-1);
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// Check if surface is double buffered.
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EGLint render_buffer;
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ok = eglQueryContext(
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display,
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context,
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EGL_RENDER_BUFFER,
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&render_buffer);
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if (!ok)
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exit(-1);
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if (render_buffer == EGL_SINGLE_BUFFER)
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printf("warn: EGL surface is single buffered\n");
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*out_display = display;
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*out_config = config;
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*out_context = context;
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*out_window_surface = surface;
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}
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void init_gl(gl_ctx* ctx, int w, int h)
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{
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fprintf(stderr, "invalid native display\n");
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memset(ctx, 0, sizeof(gl_ctx));
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const char *x_display_name = NULL;
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CreateWindow(x_display_name,
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0, 0, // x, y
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w, h, // width, height
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&ctx->x_connection,
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&ctx->x_screen,
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&ctx->x_window);
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if(ctx->x_window == NULL)
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{
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printf("CreateWindow failed\n");
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exit(-1);
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}
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//
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// get an EGL display connection
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ctx->display = eglGetDisplay(nativeDisplay);
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ctx->w = w;
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ctx->h = h;
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ctx->is_fullscreen = 0;
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if (EGL_NO_DISPLAY == ctx->display)
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CreateContext(EGL_OPENGL_API,
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ctx->x_window,
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&ctx->egl_display,
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&ctx->egl_config,
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&ctx->egl_context,
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&ctx->egl_surface);
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if(ctx->egl_context == EGL_NO_CONTEXT)
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{
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fprintf(stderr, "eglGetDisplay() failed\n");
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printf("CreateContext\n");
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exit(-1);
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}
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//
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// initialize the EGL display connection
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EGLint major, minor;
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if (!eglInitialize(ctx->display, &major, &minor))
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{
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fprintf(stderr, "eglInitialize() failed\n");
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exit(-1);
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}
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//
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// bind OpenGL API
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eglBindAPI(EGL_OPENGL_API);
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//
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// get an appropriate EGL frame buffer configuration
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EGLint num_config;
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EGLConfig configs[128];
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if (!eglChooseConfig(ctx->display, attribs, configs, 128, &num_config))
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{
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fprintf(stderr, "eglChooseConfig() failed\n");
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exit(-1);
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}
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EGLConfig config = configs[0]; // FIXME
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//
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// create context
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ctx->context = eglCreateContext(ctx->display, config, EGL_NO_CONTEXT, context_attributes);
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if (EGL_NO_CONTEXT == ctx->context)
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{
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fprintf(stderr, "failed to create context\n");
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exit(-1);
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}
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//
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// Get Native Window
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EGLNativeWindowType nativeWindow = lvrcSwapChainGetNativeWindow(compositor);
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if (!nativeWindow)
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{
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fprintf(stderr, "invalid native window\n");
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exit(-1);
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}
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//
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// Create Surface
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ctx->surface = eglCreateWindowSurface(ctx->display, config, nativeWindow, NULL);
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if (EGL_NO_SURFACE == ctx->surface)
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{
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fprintf(stderr, "eglCreateWindowSurface() failed\n");
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exit(-1);
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}
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//
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// Set current context
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if (!eglMakeCurrent(ctx->display, ctx->surface, ctx->surface, ctx->context))
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{
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fprintf(stderr, "failed to make context current\n");
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exit(-1);
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}
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ctx->w = lvrcSwapChainGetWidth(compositor);
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ctx->h = lvrcSwapChainGetHeight(compositor);
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ctx->is_fullscreen = 1;
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// Disable ctrl-c catching on Linux (and OS X?)
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#ifdef __unix
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signal(SIGINT, SIG_DFL);
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@@ -227,6 +315,59 @@ void draw_cube()
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}
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static void compile_shader_src(GLuint shader, const char* src)
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{
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glShaderSource(shader, 1, &src, NULL);
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glCompileShader(shader);
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GLint status;
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GLint length;
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char log[4096] = {0};
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glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
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glGetShaderInfoLog(shader, 4096, &length, log);
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if(status == GL_FALSE){
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printf("compile failed %s\n", log);
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}
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}
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GLuint compile_shader(const char* vertex, const char* fragment)
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{
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// Create the handels
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GLuint vertexShader = glCreateShader(GL_VERTEX_SHADER);
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GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
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GLuint programShader = glCreateProgram();
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// Attach the shaders to a program handel.
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glAttachShader(programShader, vertexShader);
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glAttachShader(programShader, fragmentShader);
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// Load and compile the Vertex Shader
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compile_shader_src(vertexShader, vertex);
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// Load and compile the Fragment Shader
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compile_shader_src(fragmentShader, fragment);
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// The shader objects are not needed any more,
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// the programShader is the complete shader to be used.
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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glLinkProgram(programShader);
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GLint status;
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GLint length;
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char log[4096] = {0};
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glGetProgramiv(programShader, GL_LINK_STATUS, &status);
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glGetProgramInfoLog(programShader, 4096, &length, log);
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if(status == GL_FALSE){
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printf("link failed %s\n", log);
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}
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return programShader;
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}
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void create_fbo(int eye_width, int eye_height, GLuint* fbo, GLuint* color_tex, GLuint* depth_tex)
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{
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glGenTextures(1, color_tex);
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@@ -248,14 +389,14 @@ void create_fbo(int eye_width, int eye_height, GLuint* fbo, GLuint* color_tex, G
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, *fbo);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, *fbo);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, *color_tex, 0);
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, *depth_tex, 0);
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GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
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GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER_EXT);
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if(status != GL_FRAMEBUFFER_COMPLETE_EXT){
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printf("failed to create fbo %x\n", status);
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}
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
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}
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@@ -10,24 +10,33 @@
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#ifndef GL_H
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#define GL_H
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#define GL_GLEXT_PROTOTYPES
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#include <xcb/xcb.h>
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#define GL_GLEXT_PROTOTYPES 1
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#include <GL/gl.h>
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#include <GL/glext.h>
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#include <lvrc.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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typedef struct {
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unsigned int w, h;
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EGLDisplay display;
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EGLSurface surface;
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EGLContext context;
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int w, h;
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xcb_connection_t* x_connection;
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int x_screen;
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xcb_window_t x_window;
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EGLDisplay egl_display;
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EGLConfig egl_config;
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EGLContext egl_context;
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EGLSurface egl_surface;
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int is_fullscreen;
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} gl_ctx;
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void ortho(gl_ctx* ctx);
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void perspective(gl_ctx* ctx);
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void init_gl(gl_ctx* ctx, struct lvrcInstance * compositor);
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void draw_cube(void);
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void init_gl(gl_ctx* ctx, int w, int h);
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void draw_cube();
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GLuint compile_shader(const char* vertex, const char* fragment);
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void create_fbo(int eye_width, int eye_height, GLuint* fbo, GLuint* color_tex, GLuint* depth_tex);
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||||
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||||
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||||
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@@ -11,9 +11,14 @@
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#include <stdbool.h>
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#include <assert.h>
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||||
#include <math.h>
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#include "gl.h"
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||||
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||||
#include <stdio.h>
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#include <stdlib.h>
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#include "gl.h"
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||||
#include <lvrc.h>
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#include "vr_context.h"
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#define OVERSAMPLE_SCALE 2.0
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@@ -150,7 +155,19 @@ int main(int argc, char** argv)
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struct lvrcInstance * compositor = lvrcCreateInstance(hmd);
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||||
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||||
gl_ctx gl;
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init_gl(&gl, compositor);
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init_gl(&gl, hmd_w, hmd_h);
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||||
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const char* vertex;
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ohmd_gets(OHMD_GLSL_DISTORTION_VERT_SRC, &vertex);
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const char* fragment;
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ohmd_gets(OHMD_GLSL_DISTORTION_FRAG_SRC, &fragment);
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GLuint shader = compile_shader(vertex, fragment);
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glUseProgram(shader);
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||||
glUniform1i(glGetUniformLocation(shader, "warpTexture"), 0);
|
||||
glUniform2fv(glGetUniformLocation(shader, "ViewportScale"), 1, viewport_scale);
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||||
glUniform3fv(glGetUniformLocation(shader, "aberr"), 1, aberr_scale);
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||||
glUseProgram(0);
|
||||
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||||
GLuint list = gen_cubes();
|
||||
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||||
@@ -162,6 +179,32 @@ int main(int argc, char** argv)
|
||||
GLuint right_color_tex = 0, right_depth_tex = 0, right_fbo = 0;
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||||
create_fbo(eye_w, eye_h, &right_fbo, &right_color_tex, &right_depth_tex);
|
||||
|
||||
PFNEGLEXPORTDMABUFIMAGEMESAPROC eglExportDMABUFImage = (PFNEGLEXPORTDMABUFIMAGEMESAPROC) eglGetProcAddress("eglExportDMABUFImageMESA");
|
||||
PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC eglExportDMABUFImageQuery = (PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) eglGetProcAddress("eglExportDMABUFImageQueryMESA");
|
||||
|
||||
#if 1
|
||||
EGLImage left_image = eglCreateImage(gl.egl_display, gl.egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(left_color_tex), NULL);
|
||||
|
||||
dma_texture_params left_texture_params;
|
||||
left_texture_params.width = eye_w;
|
||||
left_texture_params.height = eye_h;
|
||||
eglExportDMABUFImageQuery(gl.egl_display, left_image, &left_texture_params.fourcc, &left_texture_params.numplanes, &left_texture_params.modifiers);
|
||||
eglExportDMABUFImage(gl.egl_display, left_image, &left_texture_params.fd, &left_texture_params.stride, &left_texture_params.offset);
|
||||
#endif // 0
|
||||
|
||||
#if 1
|
||||
EGLImage right_image = eglCreateImage(gl.egl_display, gl.egl_context, EGL_GL_TEXTURE_2D, (EGLClientBuffer)(right_color_tex), NULL);
|
||||
|
||||
dma_texture_params right_texture_params;
|
||||
right_texture_params.width = eye_w;
|
||||
right_texture_params.height = eye_h;
|
||||
eglExportDMABUFImageQuery(gl.egl_display, right_image, &right_texture_params.fourcc, &right_texture_params.numplanes, &right_texture_params.modifiers);
|
||||
eglExportDMABUFImage(gl.egl_display, right_image, &right_texture_params.fd, &right_texture_params.stride, &right_texture_params.offset);
|
||||
#endif // 0
|
||||
|
||||
extern void init_vr_context(struct lvrcInstance * compositor, dma_texture_params * left_texture_params, dma_texture_params * right_texture_params);
|
||||
init_vr_context(compositor, &left_texture_params, &right_texture_params);
|
||||
|
||||
bool bCompositorInit = lvrcInitFrameResources(compositor);
|
||||
|
||||
if (!bCompositorInit)
|
||||
@@ -172,104 +215,12 @@ int main(int argc, char** argv)
|
||||
bool done = false;
|
||||
bool crosshair_overlay = false;
|
||||
while(!done){
|
||||
|
||||
ohmd_ctx_update(ctx);
|
||||
|
||||
lvrcBeginFrame(compositor);
|
||||
|
||||
#if 0
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event)){
|
||||
if(event.type == SDL_KEYDOWN){
|
||||
switch(event.key.keysym.sym){
|
||||
case SDLK_ESCAPE:
|
||||
done = true;
|
||||
break;
|
||||
case SDLK_F1:
|
||||
{
|
||||
gl.is_fullscreen = !gl.is_fullscreen;
|
||||
SDL_SetWindowFullscreen(gl.window, gl.is_fullscreen ? SDL_WINDOW_FULLSCREEN : 0);
|
||||
}
|
||||
break;
|
||||
case SDLK_F2:
|
||||
{
|
||||
// reset rotation and position
|
||||
float zero[] = {0, 0, 0, 1};
|
||||
ohmd_device_setf(hmd, OHMD_ROTATION_QUAT, zero);
|
||||
ohmd_device_setf(hmd, OHMD_POSITION_VECTOR, zero);
|
||||
}
|
||||
break;
|
||||
case SDLK_F3:
|
||||
{
|
||||
float mat[16];
|
||||
ohmd_device_getf(hmd, OHMD_LEFT_EYE_GL_PROJECTION_MATRIX, mat);
|
||||
printf("Projection L: ");
|
||||
print_matrix(mat);
|
||||
printf("\n");
|
||||
ohmd_device_getf(hmd, OHMD_RIGHT_EYE_GL_PROJECTION_MATRIX, mat);
|
||||
printf("Projection R: ");
|
||||
print_matrix(mat);
|
||||
printf("\n");
|
||||
ohmd_device_getf(hmd, OHMD_LEFT_EYE_GL_MODELVIEW_MATRIX, mat);
|
||||
printf("View: ");
|
||||
print_matrix(mat);
|
||||
printf("\n");
|
||||
printf("viewport_scale: [%0.4f, %0.4f]\n", viewport_scale[0], viewport_scale[1]);
|
||||
printf("lens separation: %04f\n", sep);
|
||||
printf("IPD: %0.4f\n", ipd);
|
||||
printf("warp_scale: %0.4f\r\n", warp_scale);
|
||||
printf("distortion coeffs: [%0.4f, %0.4f, %0.4f, %0.4f]\n", distortion_coeffs[0], distortion_coeffs[1], distortion_coeffs[2], distortion_coeffs[3]);
|
||||
printf("aberration coeffs: [%0.4f, %0.4f, %0.4f]\n", aberr_scale[0], aberr_scale[1], aberr_scale[2]);
|
||||
printf("left_lens_center: [%0.4f, %0.4f]\n", left_lens_center[0], left_lens_center[1]);
|
||||
printf("right_lens_center: [%0.4f, %0.4f]\n", right_lens_center[0], right_lens_center[1]);
|
||||
}
|
||||
break;
|
||||
case SDLK_w:
|
||||
sep += 0.001;
|
||||
left_lens_center[0] = viewport_scale[0] - sep/2.0f;
|
||||
right_lens_center[0] = sep/2.0f;
|
||||
break;
|
||||
case SDLK_q:
|
||||
sep -= 0.001;
|
||||
left_lens_center[0] = viewport_scale[0] - sep/2.0f;
|
||||
right_lens_center[0] = sep/2.0f;
|
||||
break;
|
||||
case SDLK_a:
|
||||
warp_adj *= 1.0/0.9;
|
||||
break;
|
||||
case SDLK_z:
|
||||
warp_adj *= 0.9;
|
||||
break;
|
||||
case SDLK_i:
|
||||
ipd -= 0.001;
|
||||
ohmd_device_setf(hmd, OHMD_EYE_IPD, &ipd);
|
||||
break;
|
||||
case SDLK_o:
|
||||
ipd += 0.001;
|
||||
ohmd_device_setf(hmd, OHMD_EYE_IPD, &ipd);
|
||||
break;
|
||||
case SDLK_d:
|
||||
/* toggle between distorted and undistorted views */
|
||||
if ((distortion_coeffs[0] != 0.0) ||
|
||||
(distortion_coeffs[1] != 0.0) ||
|
||||
(distortion_coeffs[2] != 0.0) ||
|
||||
(distortion_coeffs[3] != 1.0)) {
|
||||
distortion_coeffs[0] = 0.0;
|
||||
distortion_coeffs[1] = 0.0;
|
||||
distortion_coeffs[2] = 0.0;
|
||||
distortion_coeffs[3] = 1.0;
|
||||
} else {
|
||||
ohmd_device_getf(hmd, OHMD_UNIVERSAL_DISTORTION_K, &(distortion_coeffs[0]));
|
||||
}
|
||||
break;
|
||||
case SDLK_x:
|
||||
crosshair_overlay = ! crosshair_overlay;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // 0
|
||||
eglMakeCurrent(gl.egl_display, gl.egl_surface, gl.egl_surface, gl.egl_context);
|
||||
|
||||
// Common scene state
|
||||
glEnable(GL_BLEND);
|
||||
@@ -286,7 +237,7 @@ int main(int argc, char** argv)
|
||||
glLoadMatrixf(matrix);
|
||||
|
||||
// Draw scene into framebuffer.
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, left_fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, left_fbo);
|
||||
glViewport(0, 0, eye_w, eye_h);
|
||||
glClearColor(0.0, 0.0, 0.0, 1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
@@ -308,7 +259,7 @@ int main(int argc, char** argv)
|
||||
glLoadMatrixf(matrix);
|
||||
|
||||
// Draw scene into framebuffer.
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, right_fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, right_fbo);
|
||||
glViewport(0, 0, eye_w, eye_h);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
draw_scene(list);
|
||||
@@ -320,15 +271,52 @@ int main(int argc, char** argv)
|
||||
}
|
||||
|
||||
// Clean up common draw state
|
||||
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
|
||||
|
||||
// Setup ortho state.
|
||||
glUseProgram(shader);
|
||||
glUniform1f(glGetUniformLocation(shader, "WarpScale"), warp_scale*warp_adj);
|
||||
glUniform4fv(glGetUniformLocation(shader, "HmdWarpParam"), 1, distortion_coeffs);
|
||||
glViewport(0, 0, hmd_w, hmd_h);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glColor4d(1, 1, 1, 1);
|
||||
|
||||
// Setup simple render state
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// Draw left eye
|
||||
lvrcSubmitFrameLeft(compositor, left_color_tex);
|
||||
glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, left_lens_center);
|
||||
glBindTexture(GL_TEXTURE_2D, left_color_tex);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2d( 0, 0);
|
||||
glVertex3d( -1, -1, 0);
|
||||
glTexCoord2d( 1, 0);
|
||||
glVertex3d( 0, -1, 0);
|
||||
glTexCoord2d( 1, 1);
|
||||
glVertex3d( 0, 1, 0);
|
||||
glTexCoord2d( 0, 1);
|
||||
glVertex3d( -1, 1, 0);
|
||||
glEnd();
|
||||
|
||||
// Draw right eye
|
||||
lvrcSubmitFrameRight(compositor, right_color_tex);
|
||||
glUniform2fv(glGetUniformLocation(shader, "LensCenter"), 1, right_lens_center);
|
||||
glBindTexture(GL_TEXTURE_2D, right_color_tex);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2d( 0, 0);
|
||||
glVertex3d( 0, -1, 0);
|
||||
glTexCoord2d( 1, 0);
|
||||
glVertex3d( 1, -1, 0);
|
||||
glTexCoord2d( 1, 1);
|
||||
glVertex3d( 1, 1, 0);
|
||||
glTexCoord2d( 0, 1);
|
||||
glVertex3d( 0, 1, 0);
|
||||
glEnd();
|
||||
|
||||
// Clean up state.
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
@@ -336,17 +324,18 @@ int main(int argc, char** argv)
|
||||
glUseProgram(0);
|
||||
|
||||
// Da swap-dawup!
|
||||
eglSwapBuffers(gl.display, gl.surface);
|
||||
eglSwapBuffers(gl.egl_display, gl.egl_surface);
|
||||
|
||||
|
||||
extern void vr_context_submit_eyes(struct lvrcInstance * compositor);
|
||||
|
||||
vr_context_submit_eyes(compositor);
|
||||
|
||||
lvrcEndFrame(compositor);
|
||||
}
|
||||
|
||||
lvrcReleaseFrameResources(compositor);
|
||||
|
||||
// TODO : destroy OpenGL context here
|
||||
|
||||
lvrcReleaseSwapChain(compositor);
|
||||
|
||||
lvrcDestroyInstance(compositor);
|
||||
|
||||
ohmd_ctx_destroy(ctx);
|
||||
|
||||
214
examples/opengl/vr_context.c
Normal file
214
examples/opengl/vr_context.c
Normal file
@@ -0,0 +1,214 @@
|
||||
#include "vr_context.h"
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include <GL/gl.h>
|
||||
|
||||
#include <lvrc.h>
|
||||
|
||||
#include <EGL/eglext.h>
|
||||
|
||||
static EGLDisplay display;
|
||||
static EGLSurface surface;
|
||||
static EGLContext context;
|
||||
|
||||
static void create_vr_context(struct lvrcInstance * compositor)
|
||||
{
|
||||
static const EGLint attribs[] =
|
||||
{
|
||||
EGL_RED_SIZE, 8,
|
||||
EGL_GREEN_SIZE, 8,
|
||||
EGL_BLUE_SIZE, 8,
|
||||
//EGL_ALPHA_SIZE, 8,
|
||||
//EGL_DEPTH_SIZE, 16,
|
||||
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
|
||||
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
static const EGLint context_attributes[] =
|
||||
{
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE
|
||||
};
|
||||
|
||||
//
|
||||
// Get Native Display
|
||||
EGLNativeDisplayType nativeDisplay = lvrcSwapChainGetNativeDisplay(compositor);
|
||||
|
||||
if (!nativeDisplay)
|
||||
{
|
||||
fprintf(stderr, "invalid native display\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
//
|
||||
// get an EGL display connection
|
||||
display = eglGetDisplay(nativeDisplay);
|
||||
|
||||
if (EGL_NO_DISPLAY == display)
|
||||
{
|
||||
fprintf(stderr, "eglGetDisplay() failed\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
//
|
||||
// initialize the EGL display connection
|
||||
EGLint major, minor;
|
||||
|
||||
if (!eglInitialize(display, &major, &minor))
|
||||
{
|
||||
fprintf(stderr, "eglInitialize() failed\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
//
|
||||
// bind OpenGL API
|
||||
eglBindAPI(EGL_OPENGL_API);
|
||||
|
||||
//
|
||||
// get an appropriate EGL frame buffer configuration
|
||||
EGLint num_config;
|
||||
EGLConfig configs[128];
|
||||
|
||||
if (!eglChooseConfig(display, attribs, configs, 128, &num_config))
|
||||
{
|
||||
fprintf(stderr, "eglChooseConfig() failed\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
EGLConfig config = configs[0]; // FIXME
|
||||
|
||||
//
|
||||
// create context
|
||||
context = eglCreateContext(display, config, EGL_NO_CONTEXT, context_attributes);
|
||||
|
||||
if (EGL_NO_CONTEXT == context)
|
||||
{
|
||||
fprintf(stderr, "failed to create context\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
//
|
||||
// Get Native Window
|
||||
EGLNativeWindowType nativeWindow = lvrcSwapChainGetNativeWindow(compositor);
|
||||
|
||||
if (!nativeWindow)
|
||||
{
|
||||
fprintf(stderr, "invalid native window\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
//
|
||||
// Create Surface
|
||||
surface = eglCreateWindowSurface(display, config, nativeWindow, NULL);
|
||||
if (EGL_NO_SURFACE == surface)
|
||||
{
|
||||
fprintf(stderr, "eglCreateWindowSurface() failed\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
//
|
||||
// Set current context
|
||||
if (!eglMakeCurrent(display, surface, surface, context))
|
||||
{
|
||||
fprintf(stderr, "failed to make context current\n");
|
||||
exit(-1);
|
||||
}
|
||||
}
|
||||
|
||||
GLuint left_color_tex = 0;
|
||||
GLuint right_color_tex = 0;
|
||||
|
||||
void init_vr_context(struct lvrcInstance * compositor, dma_texture_params * left_texture_params, dma_texture_params * right_texture_params)
|
||||
{
|
||||
bool bSwapChainCreated = lvrcInitSwapChain(compositor);
|
||||
|
||||
if (!bSwapChainCreated)
|
||||
{
|
||||
fprintf(stderr, "swap chain not created\n");
|
||||
exit(-1);
|
||||
}
|
||||
|
||||
create_vr_context(compositor);
|
||||
|
||||
PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) eglGetProcAddress ("glEGLImageTargetTexture2DOES");
|
||||
|
||||
//
|
||||
// LEFT
|
||||
EGLAttrib attrib_list_left[] =
|
||||
{
|
||||
EGL_DMA_BUF_PLANE0_FD_EXT, left_texture_params->fd,
|
||||
EGL_DMA_BUF_PLANE0_PITCH_EXT, left_texture_params->stride,
|
||||
EGL_DMA_BUF_PLANE0_OFFSET_EXT, left_texture_params->offset,
|
||||
EGL_WIDTH, left_texture_params->width,
|
||||
EGL_HEIGHT, left_texture_params->height,
|
||||
EGL_LINUX_DRM_FOURCC_EXT, left_texture_params->fourcc,
|
||||
//EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, left_texture_params->modifiers & 0xFFFFFFFF,
|
||||
//EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, left_texture_params->modifiers >> 32,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
EGLImage image_left = eglCreateImage(display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list_left);
|
||||
|
||||
glGenTextures(1, &left_color_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, left_color_tex);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image_left);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
//
|
||||
// RIGHT
|
||||
EGLAttrib attrib_list_right[] =
|
||||
{
|
||||
EGL_DMA_BUF_PLANE0_FD_EXT, right_texture_params->fd,
|
||||
EGL_DMA_BUF_PLANE0_PITCH_EXT, right_texture_params->stride,
|
||||
EGL_DMA_BUF_PLANE0_OFFSET_EXT, right_texture_params->offset,
|
||||
EGL_WIDTH, right_texture_params->width,
|
||||
EGL_HEIGHT, right_texture_params->height,
|
||||
EGL_LINUX_DRM_FOURCC_EXT, right_texture_params->fourcc,
|
||||
//EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, right_texture_params->modifiers & 0xFFFFFFFF,
|
||||
//EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, right_texture_params->modifiers >> 32,
|
||||
EGL_NONE,
|
||||
};
|
||||
|
||||
EGLImage image_right = eglCreateImage(display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list_right);
|
||||
|
||||
glGenTextures(1, &right_color_tex);
|
||||
glBindTexture(GL_TEXTURE_2D, right_color_tex);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image_right);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
void vr_context_submit_eyes(struct lvrcInstance * compositor)
|
||||
{
|
||||
eglMakeCurrent(display, surface, surface, context);
|
||||
|
||||
glClearColor(0.0f, 1.0f, 0.0f, 0.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Draw left eye
|
||||
lvrcSubmitFrameLeft(compositor, left_color_tex);
|
||||
|
||||
// Draw right eye
|
||||
lvrcSubmitFrameRight(compositor, right_color_tex);
|
||||
|
||||
eglSwapBuffers(display, surface);
|
||||
}
|
||||
14
examples/opengl/vr_context.h
Normal file
14
examples/opengl/vr_context.h
Normal file
@@ -0,0 +1,14 @@
|
||||
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int fd;
|
||||
int width;
|
||||
int height;
|
||||
int stride;
|
||||
int offset;
|
||||
int fourcc;
|
||||
int numplanes;
|
||||
unsigned long int modifiers;
|
||||
} dma_texture_params;
|
||||
Reference in New Issue
Block a user