Fix OpenGL initialization
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@@ -17,7 +17,7 @@ static const EGLint attribs[] =
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EGL_RED_SIZE, 8,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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//EGL_ALPHA_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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//EGL_DEPTH_SIZE, 16,
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//EGL_DEPTH_SIZE, 16,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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@@ -75,4 +75,6 @@ bool init_OpenGL_backend(Instance * instance)
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//
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//
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// Restore context
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// Restore context
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eglMakeCurrent(old_display, old_surface_draw, old_surface_read, old_context);
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eglMakeCurrent(old_display, old_surface_draw, old_surface_read, old_context);
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return true;
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}
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}
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