Update API + example
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@@ -37,7 +37,7 @@ void perspective(gl_ctx* ctx);
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void init_gl(gl_ctx* ctx, int w, int h);
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void draw_cube();
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GLuint compile_shader(const char* vertex, const char* fragment);
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void create_fbo(int eye_width, int eye_height, GLuint* fbo, GLuint* color_tex, GLuint* depth_tex, EGLImage image);
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void create_fbo(int eye_width, int eye_height, GLuint* fbo, GLuint color_tex, GLuint* depth_tex);
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#endif
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