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mirror of https://github.com/preble/libpinproc synced 2026-02-24 18:25:23 +01:00

Added constants for flippers & slings.

Swapped switch block for lookup table in DMD update routine.
Removed call to PRLoadDefaultsFromYAML().
This commit is contained in:
Adam Preble
2009-05-24 13:15:37 -04:00
parent b9914c2520
commit ab1bf3bafb

View File

@@ -33,6 +33,32 @@
#include <unistd.h>
#include "pinproc.h" // Include libpinproc's header.
#define kFlipperLwRightSw (1)
#define kFlipperLwLeftSw (3)
#define kFlipperUpRightSw (5)
#define kFlipperUpLeftSw (7)
#define kFlipperLwRightMain (32)
#define kFlipperLwLeftMain (34)
#define kFlipperUpRightMain (36)
#define kFlipperUpLeftMain (38)
#define kFlipperLwRightHold (33)
#define kFlipperLwLeftHold (35)
#define kFlipperUpRightHold (37)
#define kFlipperUpLeftHold (39)
#define kSlingLeftSw (96)
#define kSlingRightSw (97)
#define kSlingLeftCoil (70)
#define kSlingRightCoil (71)
#define kFlipperPulseTime (34) // 34 ms
#define kBumperPulseTime (25) // 25 ms
/** Demonstration of the custom logging callback. */
void TestLogger(const char *text)
{
@@ -154,17 +180,17 @@ void ConfigureBumperRule (PRHandle proc, int swNum, int coilNum, int pulseTime)
void ConfigureSwitchRules(PRHandle proc)
{
// WPC Flippers
ConfigureWPCFlipperSwitchRule (proc, 1, 32, 33, 34); // Lower Right WPC Flipper
ConfigureWPCFlipperSwitchRule (proc, 3, 34, 35, 34); // Lower Left WPC Flipper
ConfigureWPCFlipperSwitchRule (proc, 5, 36, 37, 34); // Upper Right WPC Flipper
ConfigureWPCFlipperSwitchRule (proc, 7, 38, 39, 34); // Upper Left WPC Flipper
ConfigureWPCFlipperSwitchRule (proc, kFlipperLwRightSw, kFlipperLwRightMain, kFlipperLwRightHold, kFlipperPulseTime); // Lower Right WPC Flipper
ConfigureWPCFlipperSwitchRule (proc, kFlipperLwLeftSw, kFlipperLwLeftMain, kFlipperLwLeftHold, kFlipperPulseTime); // Lower Left WPC Flipper
ConfigureWPCFlipperSwitchRule (proc, kFlipperUpRightSw, kFlipperUpRightMain, kFlipperUpRightHold, kFlipperPulseTime); // Upper Right WPC Flipper
ConfigureWPCFlipperSwitchRule (proc, kFlipperUpLeftSw, kFlipperUpLeftMain, kFlipperUpLeftHold, kFlipperPulseTime); // Upper Left WPC Flipper
// WPC Slingshots
ConfigureBumperRule (proc, 97, 71, 25); // WPC Right Slingshot
ConfigureBumperRule (proc, 96, 70, 25); // WPC Left Slingshot
ConfigureBumperRule (proc, kSlingRightSw, kSlingRightCoil, kBumperPulseTime); // WPC Right Slingshot
ConfigureBumperRule (proc, kSlingLeftSw, kSlingLeftCoil, kBumperPulseTime); // WPC Left Slingshot
}
void ConfigureDMD (PRHandle proc)
void ConfigureDMD(PRHandle proc)
{
int i;
@@ -195,7 +221,7 @@ void ConfigureDMD (PRHandle proc)
// 16 consecutive rows will turn on with incrementing brightness and rotate vertically
void UpdateDots( unsigned char * dots, unsigned int dotPointer )
{
int i,j,k,dot_byte,color,mappedColor,loopCtr;
int i,j,k,color,mappedColor,loopCtr;
loopCtr = dotPointer/2;
color = 0xf;
@@ -210,25 +236,8 @@ void UpdateDots( unsigned char * dots, unsigned int dotPointer )
for (i = (loopCtr%32)+32; i >= loopCtr%32; i--)
{
// Map the color index to the DMD's physical color map
switch (color)
{
case 0: mappedColor = 0; break;
case 1: mappedColor = 2; break;
case 2: mappedColor = 8; break;
case 3: mappedColor = 10; break;
case 4: mappedColor = 1; break;
case 5: mappedColor = 3; break;
case 6: mappedColor = 9; break;
case 7: mappedColor = 11; break;
case 8: mappedColor = 4; break;
case 9: mappedColor = 6; break;
case 10: mappedColor = 12; break;
case 11: mappedColor = 14; break;
case 12: mappedColor = 5; break;
case 13: mappedColor = 7; break;
case 14: mappedColor = 13; break;
case 15: mappedColor = 15; break;
}
int mappedColors[] = {0, 2, 8, 10, 1, 3, 9, 11, 4, 6, 12, 14, 5, 7, 13, 15};
mappedColor = mappedColors[color];
// Loop through each of 16 bytes in a row
for (j = 0; j < 16; j++)
@@ -305,9 +314,6 @@ int main(const char **argv, int argc)
if (proc == kPRHandleInvalid)
return 1;
printf("Configuring P-ROC...\n");
PRLoadDefaultsFromYAML(proc, "../../examples/pinproctest/Example.yaml");
ConfigureDMD(proc);
ConfigureSwitches(proc); // Notify host for all debounced switch events.
ConfigureSwitchRules(proc); // Flippers, slingshots