Fix linear texture allocation using gbm
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@@ -80,7 +80,6 @@ bool OpenGL_InitSwapChainEGL(Instance * instance, unsigned int width, unsigned i
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eglInitialize(display, &major, &minor);
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eglBindAPI(EGL_OPENGL_API);
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#else
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EGLDisplay display = internalInstance->user_display;
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#endif // USE_GBM
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@@ -133,6 +132,38 @@ bool OpenGL_InitSwapChainEGL(Instance * instance, unsigned int width, unsigned i
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// Import textures in user context
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//
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#if USE_GBM
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EGLAttrib attrib_list_left_tmp[] =
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{
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EGL_DMA_BUF_PLANE0_FD_EXT, left_texture_params.fd,
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EGL_DMA_BUF_PLANE0_PITCH_EXT, left_texture_params.stride,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT, left_texture_params.offset,
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EGL_WIDTH, left_texture_params.width,
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EGL_HEIGHT, left_texture_params.height,
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EGL_LINUX_DRM_FOURCC_EXT, left_texture_params.fourcc,
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//EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, left_texture_params.modifiers & 0xFFFFFFFF,
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//EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, left_texture_params.modifiers >> 32,
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EGL_NONE,
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};
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left_image = eglCreateImage(internalInstance->user_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list_left_tmp);
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EGLAttrib attrib_list_right_tmp[] =
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{
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EGL_DMA_BUF_PLANE0_FD_EXT, right_texture_params.fd,
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EGL_DMA_BUF_PLANE0_PITCH_EXT, right_texture_params.stride,
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EGL_DMA_BUF_PLANE0_OFFSET_EXT, right_texture_params.offset,
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EGL_WIDTH, right_texture_params.width,
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EGL_HEIGHT, right_texture_params.height,
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EGL_LINUX_DRM_FOURCC_EXT, right_texture_params.fourcc,
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//EGL_DMA_BUF_PLANE0_MODIFIER_LO_EXT, right_texture_params->modifiers & 0xFFFFFFFF,
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//EGL_DMA_BUF_PLANE0_MODIFIER_HI_EXT, right_texture_params->modifiers >> 32,
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EGL_NONE,
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};
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right_image = eglCreateImage(internalInstance->user_display, EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attrib_list_right_tmp);
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#endif // USE_GBM
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2D_user = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) eglGetProcAddress ("glEGLImageTargetTexture2DOES");
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glGenTextures(2, textures);
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