Update linear texture allocation
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@@ -5,6 +5,10 @@
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#ifndef EGL_DRM_BUFFER_USE_LINEAR_MESA
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#define EGL_DRM_BUFFER_USE_LINEAR_MESA 0x00000008
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#endif // EGL_DRM_BUFFER_USE_LINEAR_MESA
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#include <fcntl.h>
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#include <unistd.h>
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@@ -56,7 +60,7 @@ bool OpenGL_InitSwapChainEGL(Instance * instance, unsigned int width, unsigned i
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EGL_WIDTH, width,
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EGL_HEIGHT, height,
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EGL_DRM_BUFFER_FORMAT_MESA, EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
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EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_SHARE_MESA,
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EGL_DRM_BUFFER_USE_MESA, EGL_DRM_BUFFER_USE_LINEAR_MESA,
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EGL_NONE
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};
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